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Home -> News -> Dota 2 patch log 11/10

Dota 2 patch log 11/10

TriumphOfMan at Thu, Nov 10, 2011 16:07 - PST

This week Warlock gets added to the hero pool, and matchmaking gets some improvements.

GENERAL
- Added system that temporarily removes chat function from hostile players

HEROES
- Added Warlock
- Antimage: Fixed Manabreak working through Doom
- Beastmaster: Fixed him doing 10 less base damage than he's supposed to
- Dragon Knight: Fixed Corrosive Breath being lethal
- Dragon Knight: Fixed Breathe Fire not working on Siege units
- Jakiro: Fixed Liquid Fire not working on Siege units
- Jakiro: Fixed Dual Breath fire interval being a little too slow
- Omniknight: Fixed Purge/Repel not removing Hex
- Omniknight: Fixed being unable to cast Purification on Mechanical units
- Shadow Shaman: Fixed Voodoo not being blocked by Linken's Sphere
- Slardar: Fixed Slithereen Crush not showing an AOE indicator

GAMEPLAY
- Enabled Omniknight and Dragon Knight in Captain's Mode
- Fixed Heart of Tarrasque regen stacking issues
- Fixes courier not responding to further delivery orders until he was issued a move order
- Fixed a case where items would not combine if the owning player was disconnected
- Fixed an item combine bug when giving an item to another hero who has a full inventory
- Fixed Diffusal Blade's mana break working through Doom
- Fixed Satyr Trickster's purge not cancelling Repel
- Fixed being unable to target Siege units with Medallion of Courage
- Fixed Urn and Bloodstone resetting after 30 charges
- Increased the time window allowed between double clicking abilities and items
- Fixed camera position restting to the middle of the map after recieving a full update.

UI
- You can now choose Southeast Asia and US East/West in the matchmaking region settings on the Today page
- Matches in the Today and Watch pages are now sorted by the average rank of players in the game
- Added Network Quality settings to the options menu
- In Spectator hero chase mode, clicking on the top bar clears the temporary unit query as well as following the new unit.
- Added a cooldown sound for clicking on the glyph while it is on cooldown
- Fixed commands bound to apostrophe not being properly captured by the UI. Fixes buying items in your quick buy slot when typing in chat.
- Added checkbox for practice lobbies to make them watchable via the Watch tab
- Fixed courier's transfer items buff not destroying itself when another order was given to him

VISUALS
- Cleaned up some Dragon Knight effects
- Updated Dragon Knight's run and idle animations
- Fixed Windrunner's bowstring disappearing when she died
- Fixed some visual bugs related to building destruction
- Fixed gestures not being properly deleted on some occasions. Fixes Beastmaster never leaving his flail animations (and thus strutting down the lane like a boss)
- Fixed lipsync on portratis not lasting the full duration of the lines being broken

AUDIO
- Added Tower/Barrack destruction music
- Fixed Heroes never commenting on first blood events

BOTS
- Fixed bots trying to attack Razor's plasma field
- Bots will now consider siege units to be creeps for the purposes of laning and farming
- Bots now pay better attention to incoming gank damage, so they should be quicker about retreating
- Fixed bug in Earthshaker bot where he was underestimating the stun duration of fissure
- Fixed bug that was causing bots to not consider the tower avoidence when attacking
- Bots should now back off to more reasonable positions when pushing a tower and waiting for their creeps.
- Bots will no longer be scared of themselves when pushing a tower (!)
- Fixed a bug where bots would either never purchase from the side/secret shops or would sometimes get stuck trying to purchase from them
- Fixed bots trying to attack invulnerable units
- Implemented avoidence for batrider's firefly
- Fixed a few cases where Bane would try to cast an ability on an invalid target (Triumph's note: Probably from internal testing)
- Bots now wait for teammates to be reletively nearby before moving closer to a tower they're defending
- Tiny bot will no longer wait to get into toss range before using any abilities on a retreating unit.
- Bots will no longer roam when they have a hero or creep actively attacking them
- Fixed case where heroes with long attack ranges could get stuck trying to farm a lane but not be in range of any creeps.



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TriumphOfMan

Mobacast Lead Caster

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