Dota 2 patch log 11/3
TriumphOfMan at Thu, Nov 3, 2011 18:15 - PDT
This week brings us the Dragon Knight, already featured in the Dota 2 trailer but has finally been implemented into the client. The CM hero pool expands and another swathe of dirty bugs are thwarted.
HEROES
- Added Dragon Knight and Omniknight
- Batrider: Fixed Firefly being purgable.
- Batrider: Fixed Sticky Napalm working on Ancients.
- Batrider: Fixed Flaming Lasso not ending when Batrider dies.
- Chen: Fixed Holy Persuasion not removing buffs from the converted creep
- Chen: Fixed Hand of God working on dead heroes
- Huskar: Fixed not attacking his target right after Life Break
- Huskar: Fixed the first tick of Beserker's Blood requiring you to be hurt.
-Jakiro Fixed Dual Breath not being targetable on units directly.
- Kunkka: Fixed the missing flail and stun animations
- Kunkka: Fixed X Marks The Spot teleporting you back if you buyback while the spell is still active.
- Queen of Pain: Fixed Sonic Wave not being targetable on units directly.
- Riki: Fixed backstab sound sometimes playing when it wasn't proccing.
- Skeleton King: Fixed loss of vision while reincarnating
- Sniper: Fixed Assassinate reveal debuff never disappearing if the target dodges it with a blink.
- Storm Spirit: Fixed an exploit with Ball Lightning that could cause you to kill enemy units from your fountain.
- Storm Spirit: Fixed Ball Lightnings stopping a little too early when almost out of mana.
- Zues: Fixed a bug with spamming Arc Lightning quickly while there was another one still bouncing (only happens for very large amounts of units).
GAMEPLAY
- Enabled Husk, Batrider and Jakiro for Captain's Mode
- Massive server performance improvements
- Fixed vision range on Siege units.
- Fixed bounty values on Siege units.
- Added Legacy keys for new heroes
- Fixed attack damage for Centaur Outrunner
- Fixed limited life units (like Necronomicon units) having dramating more duration when converted by Helm of the Dominator
- Fixed legacy keys not working properly for a few of the recent heroes
- Only allow one commendation/report per person
UI
- Added a separate matchmaking pool for players who have repeatedly left games. Note: Any party that contains a player matchmaking in this pool will cause the entire party to matchmake in this pool.
- Fixed Captain's Mode piock timer getting reset during the 2 hero pick phases once a player does the first selection
- Fixed Captain's Mode random (when out of time) being able to select heroes not enabled for CM
- Added two spectator hotkeys for controlling the replay speed (- and =)
- Double hitting the "select all other units" hotkey will now add your hero to your selection
- Game lobby leaders can now kick players out of the lobby
- You will now be notified when you are kicked from a game lobby or party
DOTA 2 BOTS
- Made bots a bit more wary of taking damage when defending a teammate
- Bots will no longer back of as much when defending Ancients or Barracks
- Made bots (and particularly carries) want to farm a bit more in the mid-game
- Fixed bug where bots were considering dead enemies in their Push Tower desire
- Decreased bots' desire to go back to base to retrieve cheap non-tp items
- Increased the bots desire to visit the secret shop as they accumulate money
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Confused? Don't understand anything? Feel free to ask below.


